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A publication for designers, written by designers.

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A 25-Step Program for Becoming a Great Designer

Jon Moore
11 min readMay 11, 2018

Before we dive in, check out my design system for Figma!

1. Observe.

by maryanne for Atlassian

2. Learn a tool.

by Rachel He

3. Read.

by Dumitru Ochievschi

4. Copy something.

by Emrich Office

5. Learn the tool better.

6. Copy something again.

by Strava

7. Focus on the visuals.

used to tell me, you’re not finished designing until your first version looks like crap.

by Bianca Toloi

8. Perfect *something*.

by Studio–JQ

9. Redo an earlier design.

by Alex Suprun

10. Ask for feedback.

by Ashley Siebels

11. Defend your design.

by Alexandrov Alexandr for Fireart Studio

12. Get it wrong.

by Mary Kotyshova

13. Copy *someone*.

gets so much motion into her static illustrations, or how uses symbols so effectively in his work.

by Meg

14. Find shortcuts.

It’s not cheating if you made it yourself. It’s not cheating if someone else did, either.

15. Reuse a design.

by Steve Wolf

16. Focus on the user.

by TheGreenHorse

17. Watch someone present their work.

by Aqualoopa

18. Watch someone present *your* work.

by Michele Rosenthal

19. Present your work to your design team.

20. Present your design to a client or stakeholder.

21. Present your work to a different stakeholder.

22. Present *someone else’s* work.

by Bene

23. Deliver feedback.

by Jenny Speirs

24. Focus on the value.

25. Write about design.

by Tea Tom
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UX Power Tools
UX Power Tools

Published in UX Power Tools

A publication for designers, written by designers.

Jon Moore
Jon Moore

Written by Jon Moore

Principal Product Designer at Salesforce

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