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#MacOS #BestPractices #UIDesign
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#Accessibility #UX #UIdesign #BestPractices
Did you know that perfectly healthy people with great sight, hearing and mobility, who can read and write effortlessly, can multitask effectively and who are fully functional all of the time make up…
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#Motion #BestPractices #UIDesign #UX
Real-world examples of motion design to create successful products from the teams.
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#UX #UIDesign #BestPractices #Tips #Forms #Usability
90% of the problems found in forms solved in a few hundred precious words.
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#SVGs #Tools #BestPractices #Sketch #Figma #Illustrator #Productivity
To make the best of SVG, it’s useful not only to learn its syntax but also to understand how SVG is generated by graphic design software. Let’s take a closer look at the process of generating SVG with popular design apps and how we can use them to our own advantage.
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#DesignSystems #UIDesign #BestPractices #Productivity #Figma
A Figma publication for design systems creators, designers, developers, and managers
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#BestPractices #UIDesign #UX
If your target audience is a general population, you should not be using icons alone to convey anything meaningful. By doing so, you have made assumptions…
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#Motion #Animation #UIDesign #UX #BestPractices
A look at the most common anxiety causing micro-interactions and animations that can turn them into moments of delight. Then we’ll show you how to create one of these animations using Sketch and Flow.
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#UX #UIDesign #Motion #BestPractices
Years ago, I wrote about Designing for the Appearance of Speed, outlining some impetus and methods for creating the illusion of short page load times in apps and on the web. Shortly after that…
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#UX #BestPractices #InteractionDesign #React
As front-end engineers, we want to provide the most reliable and comprehensive user interface by using many techniques, new technologies, frameworks or just our knowledge and experience. Everything…
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#HCD #UX #Prototyping #BestPractices
Design Kit is IDEO.org's platform to learn human-centered design, a creative approach to solving the world's most difficult problems.
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#FrogDesign #BestPractices
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#UX #UIDesign #Mobile #Intearctions #BestPractices
When it comes to selecting a pattern for the primary mobile navigation, product designers usually choose between two options — side drawer (also known as a hamburger menu) and tab bar. Both…
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#UX #UIDesign #Animations #BestPractices
Ever wondered why when you call up a utility company and you are put on hold, they play music? Consider how you would feel if there was no music, just dead silence. CNN ran a survey that showed 70…
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#Animation #BestPractices
Designing animation is sculpting time. Timing is critical. If you don’t consider animation timing, you’re not designing animation.
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#Sketch #DesignSystems #BestPractices #AnimaApp #Autolayout
Do you design digital products (or websites) and hand design files off to developers for implementation? If you answered yes, settle in! While the should-designers-code debate rages on, we're going to look at how adding a methodology to your design workflow can make you faster, more consistent, and loved by all
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#CSS #Typography #BestPractices
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#DesignSprints #BestPractices #ProductDesign
Here are some things I think about when I facilitate a design sprint. Lots of what goes into facilitation I can’t explain—like anything, you just do it, gain experience, and get better over time. But…
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#Sketch #Icons #BestPractices #SVGs
Icon fonts like FontAwesome came out as a way to soften the agony of working with icons, but they still aren’t perfect. Designing with them is just…okay; you still have to go look up the glyph, copy…
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#Sketch #Tips #BestPractices
7 Techniques for Better, Faster Layer Management in Sketch. If cakes have layers, and designs have layers, does a cake design have double the layers?
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#Sketch #Pixel #BestPractices
If you’re designing interfaces for digital platforms, pixels are your Lego. You build each part of the interface and have full control over where each pixel goes.
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#UX #BestPractices #principles
Human brain is an amazing data processor whose broad capacity still hasn’t been explored at full. For designers dealing with user experience of any kind, knowledge of cognitive abilities and…
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#Git #BestPractice #Development
How to undo a merge that has been pushed to origin? Use Revert.
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#UX #BestPractice
There is one principle of organization that every human should adhere to, particularly people who design products. Day after day, I see companies break this rule, and it is 100% of the time to their…
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#podcast #interview #bestpractices #careeradvice
Jason Stoff is a Principal Digital Product Designer at Starbucks. Before joining the team at Starbucks, Jason had built a career as an Art Director and Senior Designer with various agencies. One day he shared a rebound of a Starbucks logo design on Dribbble, that eventually caught the eye of Starbucks. One year later, he had the chance to interview for a design role and moved his family across the country to join the team in Seattle. He and his team have helped to create international design standards, launch new Starbucks apps and experiences like the Apple Watch, iMessage gifting and more! Jason joins us to share his story, how he got into design, how he created the opportunity to join the team at Starbucks, what it was like transitioning from the agency to product world, what it’s like designing digital products at Starbucks, and much more.
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